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Home > Buzz 3D software Technical data > ScalabilityBuzz 3D applications run locally on the host hardware and, in order to ensure the optimum user experience based on the available hardware, prior to installation the system will query the processor power and graphics memory in order that the most appropriate geometry & textures can be installed on the host machine. Sufficient headroom will be allowed to accommodate the display of animations and integrated multimedia. Content is downloaded and updated automatically, as well as cached locally for both maximum efficiency and optimum use of available bandwidth (ie. data need be downloaded only once, as this is then stored on the hard disk for immediate retrieval for all future sessions). In addition, intelligent LAN cacheing permits a nominated computer to automatically download and cache all necessary data and then share it quickly and inexpensively over the larger bandwidth of the local network to all installed ‘seats’ of the software. Buzz 3D utilises a proprietary high performance Geometry Engine, capable of manipulating over one million polygons at a smooth 60 frames per second in High Definition. Further enhanced by a real-time scene management system, efficient optimisation of objects in the 3D environment ensures an infinite amount of content may be processed by holding what is not immediately required in abeyance whilst the renderer concentrates only on what the end user can see and hear. When combined with in-line Progressive Mesh techniques (which simplify distant detail and reduce the complexity of 3D models to ensure the system is never processing more than it needs to), and dynamic texture-scaling, which acts on distant textures in the same way, maximum performance is gleaned from the 3D hardware. Whilst older legacy systems based on earlier technology seen in the mainstream for the last 5 years are capable of running Buzz 3D technology successfully, the software is also highly optimised to automatically take advantage of today’s latest advances in inexpensive multi-core CPU’s (eg. Intel Core 2 Duo and Core 2 Quad). Threading is also fully optimized for symmetric multi-processing of non-3D functions, such as the streaming of integrated multimedia (see ‘Integrated Multimedia'), guaranteeing that the user experience remains as smooth as possible, with the highest frame rates, whilst other tasks occur in the background. Content-loading, animation processing, video and audio playback, etc, as well as any scene-optimisations such as detail-adjustment for distant objects (LODing), all occur without interrupting the primary thread governing overall frame rate for the user’s task at that moment. Note: Buzz 3D technology is multi-threaded and intelligently supports ‘upscaling’ to more powerful hardware and a greater number of processor cores as they become available. The load is automatically spread across the processor array so that ‘more’ interaction with animated & multimedia content can be simultaneously displayed, without having any detrimental effect on the user experience. |
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| Real-time Virtual Reality 3D soundfields Full-motion 3D animation Script-driven functionality |
Embedded multimedia content Fully scaleable 3D Max exporter Database compatibility |
Progressive downloads Real-time real world Physics Full pixel shader support Video over IP |
Internal lightmap generator eCommerce in 3D Import your existing 3D models Touch-screen support |
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