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Home > Buzz 3D software Technical data > Input Device Compatibility

The engine is capable of adapting to suit a wide range of I/O devices, and can be easily expanded via script to support future devices as they become available. 

Joysticks and touch-screens are examples of such devices, as are Haptics (specifically covered under a subsequent heading), and even large-scale audience feedback systems in advanced 3D theatres.

 

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