Home > Differentiating features > 3D audio
Any audio source within the 3D environment is capable of rendering its audio either as a 2D soundfield unaffected by the end user's position and orientation within the 3D world, or as 3D soundfields, which adjust attenuation, panning, etc, to maintain a directional link between the on-screen position of the object making the sound, and which speaker(s) output the audio. This combination of audio and visual cues for position are the two key factors that generate the illusion of 'being there' for the user.
Speakers that output full digital surround sound systems are supported, which is present both in-line within the 3D world's audio renderer on the computer's internal soundcard, and externally via SPDIF to a surround-capable amplifier. The latter is particularly relevant for display at Events (Trade Shows and the like), in addition to Test Environments where the highest quality audio experience at high volume are requirements.
Within the 3D environment sound can emanate from a virtual TV, an avatar, or even ambient sound such as wind and rain or airport and railway announcements - literally anything can be added.
Please contact us at firstname.lastname@example.org to discuss your individual requirements.
|Back to Software distribution options||
Forward to Integrate multimedia
|©2017 Buzz 3D|
| 3D Planograms
Virtual Store in 3D
4K display support
|Full-motion 3D animation
Real Estate walkthroughs
3D retail product creation
Off plan property sales in 3D
|Multimedia content in 3D
Product & PoS - shelf editing
|3D Eye tracking
OOH advertising research
Import your existing 3D models